The 2nd International Workshop on Collaboration and Gaming (CoGames 2016) Call for Papers and Participation As part of The 2016 International Conference on Collaboration Technologies and Systems (CTS 2016) October 31 - November 04, 2016 The Florida Hotel and Conference Center Orlando, Florida, USAIn Cooperation with ACM, IEEE, and IFIP Paper Submission Deadline: July 29, 2016 - Extended Submissions could be for full papers, short papers, poster papers, or posters SCOPE AND OBJECTIVES Development of video games is by definition a multi disciplinary process involving several professions, ranging from artists to engineers. The AAA game titles produced today require rather large teams with a high level of competence (technology, programming, networks, architecture, etc.), creativity and skills. Compared to traditional software development, game development is characterized by rapid changes of hardware, high performance requirements, and software requirements that are unstable and hard to predict. Video games are also used for other purposes than pure entertainment, e.g., for education, training, exercising, and simulation. In the current trends, game developers are focusing more and more on games where players must collaborate to achieve goals in the game. Collaborative games introduce challenges for game developers to handle technical issues, performance issues, network issues, distributed environments, sharing of information, and heterogeneous networks and devices. Further, collaborative games open new areas and applications for games to be used for new purposes that can benefit from more than just fun. Creation of these “serious collaborative games” adds additional challenges including matching of content and game activity and modeling of player proficiencies. As players expect that games can be played anywhere, the integration of mobile gaming, hand-held and online-gaming on smartphones, consoles and tablets is becoming ever more important. This integration introduces new challenges and leads to new opportunities. This Workshop on Collaboration and Gaming - held as part of the 2016 International Conference on Collaboration Technologies and Systems (CTS 2016) - will focus on the area of collaboration and gaming, with emphasis on new game concepts, new technologies, evaluations, usage areas and games prototypes. Special attention is dedicated to serious games, in particular for learning. The aim is to have a dedicated track that fosters closer interactions among researchers, industry and users communities, providing an opportunity for them to meet and discuss their ideas. We invite original contributions from researchers in academia and computer industry on these emerging and important areas of information technology. Papers should contribute to an advancement over the state of the art, preferentially providing empirical results from new tools/systems and/or user studies. CoGames Topics of Interest include (but are not limited to):
PAPER SUBMISSION You are invited to submit original and unpublished research works on above and other topics related to gamification and games in collaboration systems & technologies and related topics. Submitted papers must not have been published or simultaneously submitted elsewhere. Submissions could be for full papers, short papers, poster papers, or posters (please specify). For Regular papers, please submit a PDF copy of your full manuscript, not to exceed 8 double-column formatted pages per template, and include up to 6 keywords and an abstract of no more than 400 words. Additional pages will be charged additional fee. Submission should include a cover page with authors' names, affiliation addresses, fax numbers, phone numbers, and all authors email addresses. Please, indicate clearly the corresponding author(s) although all authors are equally responsible for the manuscript. Short papers (up to 4 pages), poster papers and posters (please refer to http://cts2016.cisedu.info/1-call-for-papers/call-for-posters for posters submission details) will also be considered. Please specify the type of submission you have. Please include page numbers on all preliminary submissions to make it easier for reviewers to provide helpful comments. Submit a PDF copy of your full manuscript to the workshop EasyChair paper submission site at https://easychair.org/conferences/?conf=cogames2016. Acknowledgement will be sent within 48 hours of submission. If the submission is for a poster paper or short paper, indicate that as well on the manuscript and in the submission form's Notes field. Only PDF files will be accepted, uploaded to the submission link above. Each paper will receive a minimum of three reviews. Papers will be selected based on their originality, relevance, significance, technical clarity and presentation, and references. Submission implies the willingness of at least one of the authors to register and present the paper, if accepted. At least one of the authors of each accepted paper will have to register and attend the CTS 2016 conference to present the paper at the workshop. Proceedings If you have any questions about paper submission or the workshop, please contact the organizers. IMPORTANT DATES Paper Submission Deadline: ------------------------- July 29, 2016 - Extended Acceptance Notification: ----------------------------- August 19, 2016 Camera Ready Papers and Registration Due: ----- September 02, 2016 Conference Dates: ----------------------------------- October 31 - November 04, 2016 International Program Committee*: All submitted papers will be rigorously reviewed by the workshop technical program committee members following similar criteria used in CTS 2016 and will be published as part of the CTS 2016 Proceedings.
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