The 2nd International Workshop on Collaboration and Gaming

(CoGames 2016)

Call for Papers and Participation

As part of

The 2016 International Conference on Collaboration Technologies and Systems

(CTS 2016) or

In Cooperation with ACM, IEEE, and IFIP

Paper Submission Deadline: July 29, 2016 - Extended

Submissions could be for full papers, short papers, poster papers, or posters


Development of video games is by definition a multi disciplinary process involving several professions, ranging from artists to engineers. The AAA game titles produced today require rather large teams with a high level of competence (technology, programming, networks, architecture, etc.), creativity and skills. Compared to traditional software development, game development is characterized by rapid changes of hardware, high performance requirements, and software requirements that are unstable and hard to predict. Video games are also used for other purposes than pure entertainment, e.g., for education, training, exercising, and simulation.

In the current trends, game developers are focusing more and more on games where players must collaborate to achieve goals in the game. Collaborative games introduce challenges for game developers to handle technical issues, performance issues, network issues, distributed environments, sharing of information, and heterogeneous networks and devices. Further, collaborative games open new areas and applications for games to be used for new purposes that can benefit from more than just fun. Creation of these “serious collaborative games” adds additional challenges including matching of content and game activity and modeling of player proficiencies. As players expect that games can be played anywhere, the integration of mobile gaming, hand-held and online-gaming on smartphones, consoles and tablets is becoming ever more important. This integration introduces new challenges and leads to new opportunities.

This Workshop on Collaboration and Gaming - held as part of the 2016 International Conference on Collaboration Technologies and Systems (CTS 2016) - will focus on the area of collaboration and gaming, with emphasis on new game concepts, new technologies, evaluations, usage areas and games prototypes. Special attention is dedicated to serious games, in particular for learning. The aim is to have a dedicated track that fosters closer interactions among researchers, industry and users communities, providing an opportunity for them to meet and discuss their ideas. We invite original contributions from researchers in academia and computer industry on these emerging and important areas of information technology. Papers should contribute to an advancement over the state of the art, preferentially providing empirical results from new tools/systems and/or user studies.

CoGames Topics of Interest include (but are not limited to):

  • Collaborative games, game technology and game frameworks

  • Collaborative serious games

  • Platforms for collaborative games

  • Usability of collaborative games

  • Mobile collaborative games and game frameworks

  • Quality of service in collaborative games

  • Online collaborative games

  • Computational and artificial intelligence to support collaborative gaming

  • User profiling and performance assessment in collaborative games

  • Modeling of users and interactions

  • Learning and Adaptation in collaborative games

  • Reliability and availability in collaborative games

  • Real-time issues (e.g., networking, computation) in collaborative games

  • Integration and interoperability in collaborative games

  • Pervasive/ubiquitous collaborative games

  • New software engineering tools and methods for designing collaborative games

  • Requirement engineering of collaborative games

  • Design and software architecture of collaborative games

  • Data mining in collaborative games

  • Database support for collaborative games

  • Testing and prototyping of collaborative games

  • Context-aware gaming

  • Interactive Digital Media Applications and Games

  • Emerging Games Platforms, Technologies and Applications

  • Privacy and Security in collaborative games

  • Repository and content management of collaborative games

  • Tools (authoring, assessment, etc.) and sub-systems for collaborative games

  • Human-Computer Interaction (devices, methodologies and tools) to support collaboration

  • Serious games aimed at supporting collaboration

  • Animation and Virtual Reality in game design

  • Learning and Adaptation in Collaborative Games

  • Human, social and psychological aspects of games

  • Social and Humanities Aspects of Games

  • Business modeling and economic aspects of collaborative games

  • Games Management, Business, Marketing, and Ethics


You are invited to submit original and unpublished research works on above and other topics related to gamification and games in collaboration systems & technologies and related topics. Submitted papers must not have been published or simultaneously submitted elsewhere. Submissions could be for full papers, short papers, poster papers, or posters (please specify). For Regular papers, please submit a PDF copy of your full manuscript, not to exceed 8 double-column formatted pages per template, and include up to 6 keywords and an abstract of no more than 400 words. Additional pages will be charged additional fee. Submission should include a cover page with authors' names, affiliation addresses, fax numbers, phone numbers, and all authors email addresses. Please, indicate clearly the corresponding author(s) although all authors are equally responsible for the manuscript. Short papers (up to 4 pages), poster papers and posters (please refer to for posters submission details) will also be considered. Please specify the type of submission you have. Please include page numbers on all preliminary submissions to make it easier for reviewers to provide helpful comments.

Submit a PDF copy of your full manuscript to the workshop EasyChair paper submission site at Acknowledgement will be sent within 48 hours of submission. If the submission is for a poster paper or short paper, indicate that as well on the manuscript and in the submission form's Notes field.

Only PDF files will be accepted, uploaded to the submission link above. Each paper will receive a minimum of three reviews. Papers will be selected based on their originality, relevance, significance, technical clarity and presentation, and references. Submission implies the willingness of at least one of the authors to register and present the paper, if accepted. At least one of the authors of each accepted paper will have to register and attend the CTS 2016 conference to present the paper at the workshop.


Accepted papers will be published in the Conference proceedings. Instructions for final manuscript format and requirements will be posted on the CTS 2016 Conference web site. It is our intent to have the proceedings formally published in hard and soft copies and be available at the time of the conference. The proceedings is projected to be included in the IEEE Digital Library and indexed in all major indexing services accordingly.

If you have any questions about paper submission or the workshop, please contact the organizers.


Paper Submission Deadline: ------------------------- July 29, 2016 - Extended

Acceptance Notification: ----------------------------- August 19, 2016

Camera Ready Papers and Registration Due: ----- September 02, 2016

Conference Dates: ----------------------------------- October 31 - November 04, 2016

International Program Committee*:

All submitted papers will be rigorously reviewed by the workshop technical program committee members following similar criteria used in CTS 2016 and will be published as part of the CTS 2016 Proceedings.

  • Jannicke Baalsrud Hauge, University of Bremen, Germany

  • Tristan Cazenave, Université Paris-Dauphine, France

  • Mark Claypool, Worcester Polytechnic Institute, MA, USA

  • Steven Gianvechio, The MITRE Corporation, McLean, VA, USA

  • Helmut Hlavacs, University of Vienna, Austria

  • Yutaka Ishibashi, Nagoya Institute of Technology, Nagoya, Japan

  • Michael Kickmaier-Rust, Technical University of Graz, Austria

  • Ralf Klamma, RWTH Aachen, Germany

  • Michela Mortara, CNR IMATI, Genoa, Italy

  • Maria Magdalena Popescu, National Defence University "Carol I", Bucharest, Romania

  • Eliseo Berni Reategui, Federal University of Rio Grande do Sul, Brazil

  • Margarida Romero, ESADE Barcelona, Spain

  • Kyong Jin Shim, Singapore Management University, Singapore

  • Mohammad Smadi, Tallin University, Estonia

  • Ioana Stanescu, Advanced Distributed Learning, National Defence University, Romania

  • TBA, TBA

For information or questions about Conference's paper submission, tutorials, posters, workshops, special sessions, exhibits, demos, panels and forums organization, doctoral colloquium, and any other information about the conference location, registration, paper formatting, etc., please consult the Conference’s web site at URL: or contact one of the Conference's organizers or Co-Chairs.

October 31 - November 04, 2016

The Florida Hotel and Conference Center

Orlando, Florida, USA